Faction Bounty Board — Fixes & Clarity

· Fix

The bounty board had a few rough edges that made it confusing, especially for higher-level adventurers. Here's what changed:

Contracts now match where you actually fight. The board was sometimes offering contracts for enemies that don't appear on the roads you travel at your level. A level 17 scout shouldn't be handed a "kill 5 Risen Soldiers" contract when Risen Soldiers stopped showing up in their encounters eight levels ago. Available contracts now pull from the same enemy pool your travel encounters use, so every contract on the board is one you can actually complete.

Contract names are readable. Active contracts were displaying internal keys instead of their proper names. Fixed.

How it works is now explained in the UI. A few players reached out confused about why "nothing happened" after accepting a contract. The board now tells you upfront: accept a contract, then kill those enemies during quests or travel. Progress tracks automatically. Return here to claim your reward when the contract is complete. No separate quest step, no special action needed.

Newer: The Borrowed Line. Older: The Watching Ground. All updates.

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