Class fixes: Shadow, Necromancer, Mage and perks
· Balance
Shadows now build Shadow Energy from plain Attacks, 10 each, the same way Rogues do, so the class no longer runs dry in the middle of a fight.
The Necromancer's Soul Harvest now gives its +15 maximum health for the fight only, as it always said. Before, the bonus stuck around and could stack. Lichform now doubles Drain Soul's healing while it is active, which its description always promised.
Mage: Mana Shield now only covers as much of a hit as you have Mana for. If your Mana runs dry, the rest of the hit lands.
The Weapon Expertise perk now adds its +1 damage to every weapon-based ability, not just some of them. Brutal Critical's description now says it applies to plain attacks.
Staves, robes and other gear no longer list a "+mana" bonus. It never actually raised your Mana, so the text is gone. The Intelligence bonus on that gear still makes your spells hit harder.
Small fixes: the descriptions for Fortify, Bone Shield, Lichform, Soul Rend, Death Nova, Vanish and Oblivion Strike now say exactly what they do. Shop prices are now labelled in Canadian dollars (CA$), and item levels are called "recommended level", since you can always wear gear early. If the story screen ever falls a step behind a fight, it now catches up on its own instead of leaving dead buttons.
Older: Spellblade fix: the Gambit now counts Blade Ward. All updates.
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