Ranger Class Guide: Playing the Bow in Wanderer's Tale

The Ranger fights from a distance and wins by making the other side walk. If you like picking your shots, controlling the space between you and the enemy, and watching things die before they reach you, this is your class.

It is one of the four free classes in Wanderer's Tale, a free browser text RPG. You can start as a Ranger in under a minute, no signup needed.

At a glance

How the Ranger actually plays

Fights in Wanderer's Tale happen across a distance, not toe to toe. Most of them begin with the enemy several squares away, typically somewhere around 4 to 8, and it closes in a little each round. A melee weapon only works when the enemy is next to you. A bow works from far away: the Short Bow reaches 12.

That gap is your whole advantage. An enemy with no ranged attack that starts far from you spends its turns walking toward you instead of hitting you, and every one of those turns is a free shot. When it gets close, you can Retreat to open the gap again. Your Dexterity sets how far you move: you cover 3 plus half of your Dexterity above 8, rounded down, each time you Advance or Retreat. More Dexterity means a bigger gap per move.

Two things to know about enemies that ignore this plan:

Why Dexterity is everything

Bows scale off Dexterity, not Strength. Every 2 points of Dexterity above 8 add 1 to your damage rolls, and Dexterity also drives your critical hit chance: 5%, plus 1% for every point of Dexterity above 10, capped at 35%. A critical hit deals double damage. The Brutal Critical perk (2 perk points) makes it triple, which is a very good deal for a class built around crits.

If you roll your own stats at character creation, put your best roll into Dexterity and your second best into Constitution. Constitution sets your starting health, and a Ranger who gets caught needs the buffer. After creation your health grows by a fixed 10 every level, so the starting number is the one to get right.

Abilities

Every Ranger ability spends Focus. You unlock them as you level.

LevelAbilityFocusWhat it does
1Aimed Shot15A measured shot that bypasses 60% of the enemy's armor
3Multishot20Three rapid shots, each at 60% weapon damage
6Crippling Shot18Deals damage and slows the enemy for 2 rounds
10Eagle Eye30Your next attack is a guaranteed critical hit
20Volley28Five shots at 40% weapon damage each
35Marked Prey20Your next 3 attacks deal 25% more damage and ignore an extra 20% of armor
55Killshot55A guaranteed critical hit that ignores all armor

Early game (levels 1 to 9). Open with Aimed Shot against anything armored, since it ignores most of the armor, and use plain Shoot when Focus is low. Multishot is your first real burst. Crippling Shot is the quiet star: a slowed enemy covers less ground per round, which means more free shots.

Midgame. Eagle Eye turns a normal shot into a guaranteed critical, so save it for when the enemy is worth the Focus. Volley spreads damage over five shots, which suits enemies that are hard to hit hard but easy to wear down.

Late game. Marked Prey is the setup move: spend 20 Focus and your next three attacks hit harder and cut through armor. Killshot is the finisher. It costs 55 Focus, so plan your fights around having it ready.

Gear by level

Bows are Ranger-only.

ItemLevelDamageDexterityReachWhere
Short Bow14 to 8+112Starting weapon
Longbow47 to 14+315General Store, 85 gold
Composite Bow79 to 17+514Not sold in the store

Note the reach on the Longbow: 15 is the farthest in this list, so it is the better choice if you lean on distance. The Composite Bow trades 1 reach for more damage and Dexterity.

Perks worth a look

If you use Customize at character creation instead of Quick Start, you get perk points to spend:

Common mistakes

Start playing

Wanderer's Tale is free, runs in your browser, and does not need a signup to start. Pick Ranger, name your character, and the first quest begins at the gates of Thornhaven.

Play Wanderer's Tale free

See also: Ranger in the Codex, Longbow, Studded Leather